Run it at the table.
StoryVue is a campaign manager built on a story planner: the world you planned is the campaign you run. Prep a session from your own scenes, roll initiative on encounters built from your creatures or the bundled bestiary, and let the night write itself into a campaign journal your players can read.
Create your account
Roll initiative on the world you actually built.
The stat block, the dice, and the hit point tracker are one surface. Click an attack to roll it against a target's AC, apply half on a save, track temp HP, death saves, conditions and legendary actions, and move the turn with a keypress. When the fight ends it writes its own summary into the session log.

The table stays live while you play.
A one-row composer logs notes, decisions, meetings, reveals, and rolls as the night happens, each one marked by kind. Beside it, the rail tracks what's true in the current scene right now: who's present, and what changed before the party got there.

The bestiary is already in the box.
Both 5e System Reference Documents ship with StoryVue: 656 openly licensed stat blocks, searchable by name, challenge rating, and type, one click from joining your world. Import your party's character sheets from PDF, parsed entirely in your browser. Ten rollable tables ship with it too, six of them adapted from the 5e SRD under CC BY 4.0. Bring a World Anvil world across from its export page, stat blocks included.

Session runner
Plan an agenda from your scenes, then run a live log at the table: notes, decisions, meetings, reveals, and rolls, in order. A scene you don't finish splits forward into the next night.
Encounters & initiative
Build fights from your creatures, check the balance against your party, then run them: hit points, conditions, temp HP, death saves, and a quick reference you can pin to any combatant.
Click to roll
Roll an attack from the stat block: advantage or disadvantage, natural 20 flagged, damage rolled per packet, applied full or half. Reinforcements arrive mid-fight, and the fight logs its own outcome.
A bundled bestiary
Both 5e System Reference Documents: 656 openly licensed stat blocks, searchable by name, challenge rating, and type, one click from joining your world.
Dice & rollable tables
Text-first dice, weighted tables that say what they roll, and ten to start with. Paste a table you already have and its printed ranges become its odds.
The campaign journal
Star a beat as it happens and the session writes its own chapter: what happened, who the party met, what they learned. Print the player copy without your secrets.
The campaign is a story. StoryVue plans stories first.
Characters, factions, and places live on connected canvases with relationships that change over time, free with no time limit. The same graph carries your campaign prep, your session log, and the novel if you ever write it.
Phase-based relationships
Allies, then rivals, then something else, each phase pinned to the scene where it turns. Free.
Accumulated state
A wound, a secret learned, a sword handed over: recorded once, carried into every later scene. Free.
The Master Timeline
One timeline decides what counts as earlier, for the story and the campaign alike. Free.
Manuscript editor
Write the story beside the world that runs it. Writer, $5/mo.
Campaign prep
Plan the night from scenes already on your timeline, and let a half-played one split forward instead of stalling.
Encounter builder
Build the fight from your own creatures or the bundled bestiary, then run initiative in the same place.
Campaign journal
Star a beat as it happens and StoryVue assembles the chapter, with a player-safe copy to print.
Prep your next session in it tonight.
The Game Master suite lives on the top plan, World Builder at $15/mo, and every account includes one free trial of it, no card required. Planning the world it runs on is free, with no time limit.