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Import your world

StoryVue reads what other tools export. Every import below runs in your browser: the file is parsed on your device, nothing is uploaded until you press Import, and nothing is fetched from the tool you are leaving. Importing is free on every plan. What arrives is a StoryVue story like any other: canvases, connections, a Master Timeline, and the manuscript where the source had prose.

A StoryVue file (.json)

Every story exports from the Dashboard as one JSON file, and that file imports back exactly as it was, manuscript included. On the Dashboard choose ImportStoryVue file (.json) and pick the file. If you already have that story, StoryVue asks whether to replace it or import a separate copy. The file does not carry version history (§26 of How to use): an imported story starts its history fresh.

A World Anvil world

World Anvil's free plan can export a whole world as one long page. StoryVue reads that saved page. No Guild membership is needed.

  1. In World Anvil, open the world and choose Export world. The export opens as a page, not a download.
  2. Save that page from your browser as Web Page, complete. This writes the page plus a folder of its images. Saving as "HTML only" also works, without images.
  3. In StoryVue, on the Dashboard, choose ImportWorld Anvil export (saved page) and pick the folder, or the single page file.
  4. Review the table: one row per article, with the template StoryVue detected, the entity type it will become, a Skip option, and a note wherever the mapping is not the obvious one. Rename the story if you like, then press Import.

What arrives: every article as an entity of the matching type, with its body as formatted text; cross-links between articles as connections; plots as the plot hierarchy and the Master Timeline; timelines as history events; campaign heroes with their 5e stat blocks; prose articles as manuscript chapters; session reports as play sessions. Anything StoryVue could not place is kept as text in the article's body, never dropped, and listed for you before import.

Images and a settlement's map come along when the page was saved as "Web Page, complete" and your plan includes image galleries (Writer and up). Secrets, map pins, and calendars are not on World Anvil's export page, so they cannot be imported. The export page is the input; a printed PDF of the world is not.

A D&D Beyond character sheet

Any character's Game stats section has Import character sheet. Use D&D Beyond's Export to PDF, then pick that PDF. StoryVue reads level, class and ancestry, hit points, armor class, speed, the six abilities, features, equipment, and spells, and fills the character's appearance, personality and backstory where they were empty. Spell rules text comes from the bundled 5e System Reference Document where its license allows. The PDF is parsed in your browser and never uploaded. D&D Beyond's PDF marks every listed spell the same way, so none arrive as prepared: tick the ones you have prepared.

Tables and stat blocks you already have

Roll tables: paste a table you already use. StoryVue reads plain lines, numbered lists, and Markdown rows, and turns a printed range like 01-20 into the weight, so the odds come across with the entries. Monsters: when adding to an encounter, a stat block can be pasted as JSON, beside the 656 bundled SRD stat blocks. Both are part of the World Builder plan's Game Master suite; game stats on your own characters are free.

More to come

We surveyed how twenty-eight writing and worldbuilding tools export, and we are considering importers for the ones whose exports StoryVue can read cleanly: Plottr and Kanka, which export plain JSON, and Scrivener, whose project is an open folder of files. Tools that export the manuscript alone, Campfire among them, would be covered by a general Word and Markdown manuscript importer. While we do not have a date for these to be ready, we are actively working on them.

One thing no import can bring is the part that makes StoryVue what it is. No other tool records what changes in a scene, or a relationship as phases, so an import arrives with a full cast and timeline and empty scene boards. That is where you start.

If a particular import would win you over, tell us which one.